
Todas las misiones
Material necesario
Supervivientes
Dificultad




Silas’ Gathering
Difícil 1 superviviente 45 minutes
Material necesario: Black Plague.
A Dwarf, and Elf and a Human must unite against the undead. In this case, Silas must gather Samson and Clovis to together face the ferocious Abominotaur!



Ann’s Revenge
Difícil 1 superviviente 30 minutes
Material necesario: Black Plague.
Ann learned that her childhood village has been devastated by a necromancer: the church’s priest she trusted as a kid. Now, she will hunt him down and take her revenge!



Baldric’s Mistake
Difícil 1 superviviente 60 minutes
Material necesario: Black Plague. No Rest for the Wicked.
Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late.



Underwater City
Difícil - 90 minutes
Material necesario: Wulfsburg. Green Horde.
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!



Shapeshifting Powers
Media - 90 minutes
Material necesario: Green Horde. Friends and Foes.
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!



The Flying Plague (part 3)
Media 6+ supervivientes 120 minutes
Material necesario: Black Plague. Green Horde. No Rest for the Wicked.
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!



The Flying Plague (part 2)
Media 6+ supervivientes 120 minutes
Material necesario: Black Plague. Green Horde. No Rest for the Wicked.
Part 2 of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!



The Flying Plague (part 1)
Media 1 superviviente 60 minutes
Material necesario: Green Horde. No Rest for the Wicked.
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!



Neverending Night
Difícil 6+ supervivientes 90 minutes
Material necesario: Green Horde.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!



A Thousand Mazes to die
Difícil 6+ supervivientes 90 minutes
Material necesario: Black Plague.
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.



Plaguelands
Difícil 6+ supervivientes 120 minutes
Material necesario: Green Horde. No Rest for the Wicked.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!



Beriiin Jenkins
Difícil 5+ supervivientes 90 minutes
Material necesario: Green Horde.
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.



Slay the Beast
Muy difícil 6+ supervivientes 120 minutes
Material necesario: Black Plague. No Rest for the Wicked.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!



Alone in the Darkness
Difícil 1 superviviente 60 minutes
Material necesario: Black Plague. No Rest for the Wicked.
A dragon in preying on a small Survivor village, and we’re having none of it. The beast must be slayed! But first... We need to find appropriate weapons for such a task.



The Decaying Ruins
Media 6+ supervivientes 60 minutes
Material necesario: Black Plague.
These buildings are about to collapse! We need to take as many resources as we can before each of them falls. How many can we reach in time? Let's find out!



Switcheroo
Media 6+ supervivientes 60 minutes
Material necesario: Black Plague.
We heard rumours about magical teleportation stones. If we can find them, who knows what could happen? Ah, the good ol' switcheroo!



Burn Baby Burn
Media 6+ supervivientes 120 minutes
Material necesario: Green Horde. Friends and Foes.
We found a secret necromancer outpost!. We have two options: carefully sneak in over weeks to determine the plans of our enemies... Or burn it to the ground. Guess which option we’re choosing?



Trebuchet Touché
Fácil 6+ supervivientes 60 minutes
Material necesario: Green Horde.
A Necromancer has taken over this town and rumor has it that they cannot be killed. We’ll see what our good friend the Trebuchet has to say about that!



A Maze of Keys
Difícil 6+ supervivientes 180 minutes
Material necesario: Black Plague.
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.



The Outer Plague
Difícil 6+ supervivientes 90 minutes
Material necesario: Black Plague.
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!



The Epic Curse
Muy difícil 6+ supervivientes 180 minutes
Material necesario: Black Plague. Wulfsburg.
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!



Gear Up
Media 6+ supervivientes 45 minutes
Material necesario: Green Horde.
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!



A Party Divided
Media 6+ supervivientes 45 minutes
Material necesario: Green Horde.
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!



Trebuchet repairs
Difícil 6+ supervivientes 60 minutes
Material necesario: Green Horde.
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!



Keychain
Difícil 6+ supervivientes
Material necesario: Black Plague.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!



Threatening Horde
Media 6+ supervivientes 45 minutes
Material necesario: Green Horde.
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.



The Orc’s Trap
Media 6+ supervivientes 45 minutes
Material necesario: Green Horde.
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!



The Final Defense
Media 4+ supervivientes 45 minutes
Material necesario: Black Plague.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!



Secure the Trebuchet
Difícil 6+ supervivientes 60 minutes
Material necesario: Green Horde.
The Orcs are breaching the wall and time is short. We must move the trebuchet to a place where we can eliminate them once and for all! However, we are not strong enough to do so… yet.



Naevok, the Necromancer
Media 6+ supervivientes 60 minutes
Material necesario: Green Horde.
The little village of Zaragon is being terrorized by an Orc Necromancer. When people are close to catching him, he just vanishes! And even if they somehow manage to attack him, it’s just useless… Your party is determined to find out what’s going on and put an end to it!



Dangerous Portals
Difícil 6+ supervivientes 60 minutes
Material necesario: Green Horde.
The city is being torn apart by strange portals that the zombies are using to cross! But two can play this game, and now the Survivors need to use the portals to collect some powerful items left behind – while trying to not be eaten…



Disgusting
Difícil 4+ supervivientes 120 minutes
Material necesario: Green Horde. Friends and Foes.
According to our latest theories, we could use tainted orcs' blood to create dragon fire. To try, we must first get samples. Yuck!



The Banshee
Difícil 6+ supervivientes 120 minutes
Material necesario: Green Horde. No Rest for the Wicked.
Gail was deemed responsible for the zombie plague, and put to the stake as a witch. Now, her ghost haunts the village and raise deadly spectral walkers. Putting her soul to rest is our sacred duty.



Orc Champions
Media 4+ supervivientes 60 minutes
Material necesario: Green Horde. Friends and Foes.
The area was a sacred ground for the Orcs. They still hang around as zombies, protecting their old sacred weapons. We will use them to avenge their fallen civilization!



Trial by Fire
Difícil 6+ supervivientes 120 minutes
Material necesario: Green Horde.
The town is burning! Zombie orcs are attacking us in the most vicious way. Fight fire with fire!



Improvised Projectile
Media 6+ supervivientes 60 minutes
Material necesario: Green Horde.
The orc fortification you're facing poses an immediate threat to the region's safety. You have a trebuchet... but no projectile. What could you fire from it? Use your imagination!



Aqua Maledicta
Media 6+ supervivientes 90 minutes
Material necesario: Black Plague. Wulfsburg.
Todo el mundo lo sabe: ¡Hay algo en el agua! Los Necromantes han envenenado los pozos de la ciudad para tomar el control. Sólo Baldric conoce la cura para el veneno mortal. ¡Escoltad al mago a través de las calles!



Bulls on Parade
Difícil 6+ supervivientes 120 minutes
Material necesario: Black Plague. Wulfsburg.
Entrar en una ciudad infectada no es tarea fácil, excepto si tienes la herramienta correcta; por ejemplo, un Abominotauro. ¡Enseñadle al monstruo un trapo rojo!



Help Kanta Slaus
Media 4+ supervivientes 90 minutes
Material necesario: Black Plague.
El dios del invierno está a punto de repartir premios y castigos a quienes los merecen. ¡Pero los Necromantes también quieren su parte de los regalos!



Slave Drivers
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague.
Los Necromantes se están llevando a un grupo de aterrorizados prisioneros a un lugar desconocido. ¡Tienes que rescatarlos y frustrar su maligno plan!



Into the lion’s mouth
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague.
La pequeña ciudad de Lionsmouth fue utilizada como escarmiento por los Necromantes invasores. ¡Es la hora del desquite! Pero no dejes que te atosigue la horda desatada de zombis.



Run, You Fools!
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague. Wulfsburg.
Los Necromantes han localizado vuestro refugio y han enviado una horda zombi para librarse de vosotros. ¡Rápido, por el pasadizo secreto! Pero, ¿dónde está la llave?



Hush!
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague.
El barrio más rico de la ciudad es la base de un ejército zombi, demasiado grande incluso para veteranos como tú. Las provisiones están ahí, prácticamente intactas, pero para llegar hasta ellas es mejor que seáis prudentes (¡por una vez!)



Haunted Manor
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague.
La mansión que hay en lo alto de la colina ya estaba encantada antes de que vinieran los zombis. Los fantasmas están furiosos por su presencia, y se encargan de que todo el mundo lo sepa. Tenéis que acabar con esta situación y ponerlo todo en paz. ¡En paz eterna, por supuesto!



The King’s Crown
Media 4+ supervivientes 90 minutes
Material necesario: Black Plague. Wulfsburg.
Cuando su ejército fue derrotado por los zombis, el rey se ocultó y su destino nunca se supo... hasta ahora. Le has encontrado, a él y a los últimos vestigios de su corte, convertidos en zombis y buscando carne. ¡Ha llegado la hora de recuperar la corona en una operación de alto riesgo! ¡Supervivientes, uníos!



The Dark Goose Game
Difícil 4+ supervivientes 90 minutes
Material necesario: Black Plague.
Un extraño mapa te ha llevado hasta una casa aún más extraña. Un laberinto lleno de rarezas mágicas y trampas, para ser exactos. Ahora, el juego es escapar ileso de este lugar. Ah, ¿hemos mencionado los zombis? ¡Montones de zombis!



The Dragonfiends
Media 4+ supervivientes 90 minutes
Material necesario: Black Plague.
Encontrar y purgar una banda de Necromantes es un suceso poco común pero muy satisfactorio. Estáis a punto de atacar la madriguera de los infames Dragonfiends, pero han puesto trampas... y no hay Bilis de Dragón por los alrededores. ¿Qué hacer ahora? ¡Sé más inteligente que tus enemigos!



Black Plague Campaign: The Fire God
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Material necesario: Black Plague. Wulfsburg.
¿Qué te parecería invocar a un dios del fuego para librarte de un ejército zombi? Ten cuidado con esta campaña de cinco Cruzadas: ¡Trátala con precaución!



Campaña de Black Plague: Places Of Interest
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Material necesario: Black Plague.
La carnicería zombi ha dejado desiertos innumerables lugares, y ha dado pie a rumores increíbles. ¿Quién está lo bastante loco como para viajar a esos lugares malditos y purgarlos de la plaga zombi sin dejar de sonreír en todo el camino? ¡Tú, por supuesto!