A Survivor’s tale

Playing heroes

Each Survivor is unique and customizable.

  • The six Survivors are inspired by everyday people and progress to near-demigod status as they gain Danger levels.
  • Each Survivor begins with a special skill and progresses through an arborescence of new skills as he/she gains Danger levels. Two players could play the same survivor and choose different paths, different gameplays.

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Actions! Each survivor begins with three actions per turn, to spend among some of the following action choices.

  • Moving from one zone to the next.
  • Opening a door (door-breaking equipment is required)
  • Fighting zombies in hand-to-hand or ranged combat (may produce noise)
  • Searching for Equipment (draw a random Equipment card)
  • Make some noise
  • Getting in or out of a car.

Every survivor may gain more actions with Danger levels, to spend among specific actions choices.

Equipment! Survivors may loot very cool stuff while searching secluded spaces or wrecked cars.

  • Weapons, hand-to-hand or ranged, including revolver, shotgun, rifle, SMG, axe, machete, katana, chainsaw, etc.
  • Some weapons may be used in “dual“: both are activated in the same action. We KNOW you”ll love to play a dual-SMG or dual-machete wielding survivor.
  • Extra stuff like goalie mask (ignore one wound), scope (+rifle = sniper rifle), extra ammo (rerolls), bottles and gasoline (Molotov cocktail), etc.
  • Food equipment may be a mission objective.
  • Some Equipment cards are trapped and give way to a minor zombie spawn. Digging in the dirt may be such a thrill!

Surviving! A survivor takes a wound and loses one chosen Equipment card for each zombie in the same zone as his at the beginning of the zombie turn. Two wounds and the survivor’s a goner.

Players soon learn that a collaborative team is an efficient but somewhat fragile killing machine.