A Survivor’s tale
Playing heroes
Each Survivor is unique and customizable.
- The six Survivors are inspired by everyday people and progress to near-demigod status as they gain Danger levels.
- Each Survivor begins with a special skill and progresses through an arborescence of new skills as he/she gains Danger levels. Two players could play the same survivor and choose different paths, different gameplays.
Actions! Each survivor begins with three actions per turn, to spend among some of the following action choices.
- Moving from one zone to the next.
- Opening a door (door-breaking equipment is required)
- Fighting zombies in hand-to-hand or ranged combat (may produce noise)
- Searching for Equipment (draw a random Equipment card)
- Make some noise
- Getting in or out of a car.
Every survivor may gain more actions with Danger levels, to spend among specific actions choices.
Equipment! Survivors may loot very cool stuff while searching secluded spaces or wrecked cars.
- Weapons, hand-to-hand or ranged, including revolver, shotgun, rifle, SMG, axe, machete, katana, chainsaw, etc.
- Some weapons may be used in “dual“: both are activated in the same action. We KNOW you”ll love to play a dual-SMG or dual-machete wielding survivor.
- Extra stuff like goalie mask (ignore one wound), scope (+rifle = sniper rifle), extra ammo (rerolls), bottles and gasoline (Molotov cocktail), etc.
- Food equipment may be a mission objective.
- Some Equipment cards are trapped and give way to a minor zombie spawn. Digging in the dirt may be such a thrill!
Surviving! A survivor takes a wound and loses one chosen Equipment card for each zombie in the same zone as his at the beginning of the zombie turn. Two wounds and the survivor’s a goner.
Players soon learn that a collaborative team is an efficient but somewhat fragile killing machine.



















