
All missions
Survivors
Game length




Enough is Enough
Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide!



Corridor of Doom
Hard 6+ survivors 90 minutes
Material needed: Zombicide Invader. Dark Side.
Xenos attacked the intergalactic meatball factory and are now swarming its corridors in search of juicy meatballs. Which includes us! We must use the bot to blast our way through the Corridor of Doom!



Get Them Out Alive
Hard 6+ survivors 120 minutes
Material needed: Dark Side.
Two of our friends got locked in a room whilst out on recon. We need to break them out, but only the Sentry gun can destroy this door. Also, we might as well complete the recon. Lots to do, let’s get to it!



Nice Guys Finish Last
Medium 4+ survivors 60 minutes
Material needed: Zombicide Invader.
Hold them off! In this special scenario, Survivors may only escape after the Xeno Deck has run out of cards. And you have to protect the crew members while at it!Good guys finish last? Not on our watch!



Hacked!
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
The bot machine and the sentry gun sure help us a lot... except when they’re hacked and become hostile to humans by mistake. Now, on top of rescuing these engineers, we need to return these machines to normal, or they’ll kill us before the Xenos even get a chance!



Gas Leak!
Hard 6+ survivors 60 minutes
Material needed: Zombicide Invader.
Instead of killing the Xenos one by one, our new plan is to blast them all at once! This mission is all about timing: all oxygen tanks must be activated at once, and then we have to leave as soon as possible. Are you up to the challenge?



Baraka, We Need You
Medium 2+ survivors 30 minutes
Material needed: Zombicide Invader.
The only way for us civilians to survive this Xeno swarm is evacuate the area. But only military personnel can open the bunker doors. We need to find Baraka so she can guide us out!



The Teleporter
Hard 6+ survivors 90 minutes
Material needed: Zombicide Invader.
We've heard about a teleporter that could get us off PK-L7 for good! But we have to get there first. Can't be much worse than where we are right?



The Cleansing
Easy 6+ survivors 60 minutes
Material needed: Zombicide Invader.
This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!



Campaign: Deep Breath
6+ survivors 60 minutes
Material needed: Zombicide Invader.
Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!



The Purge
Very Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!



Rescue the Scientists
Medium 6+ survivors 45 minutes
Material needed: Zombicide Invader.
When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.



Air Tight
Medium 6+ survivors 30 minutes
Material needed: Zombicide Invader.
If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!



Broken Generators
Easy 6+ survivors 30 minutes
Material needed: Zombicide Invader.
There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!



Locked Out
Medium 6+ survivors 120 minutes
Material needed: Dark Side.
Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!



Door Delivery
Medium 6+ survivors 90 minutes
Material needed: Zombicide Invader.
Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?



Blind Law
Hard 6+ survivors 120 minutes
Material needed: Zombicide Invader. Black Ops.
We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!



Abandoned ship
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!



The Swift Retreat!
Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
The Xenos have found you and you need to escape the premise. But not so fast, you can't leave those prototype weapons and that mining intel behind! First: weapons. Then: data. Finally: get the hell out of here.



Super Soldier Training
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
Normally, we avoid needless bloodshed: after all, the more Xenos we kill, the more they come. But not this time. This is Super Soldier Training!



Ill Tidings
Medium 6+ survivors 30 minutes
Material needed: Zombicide Invader.
Security in our facility has been breached. We have to collect our research and get out of here. Time is short – they are coming, we have no oxygen and on top of that, we are not sure where we stored the papers with our findings. Things are not looking good…



Bot Mission
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
The current situation is dire. The survivors are locked inside the base with no oxygen tanks, and the mold is already spreading. But they do have access to the bot, and if they can get to some oxygen, maybe they can escape in time! If they survive that long…