
Underwater City
Hard - 90 minutes
Material needed: Wulfsburg. Green Horde.
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!

Shapeshifting Powers
Medium - 90 minutes
Material needed: Green Horde. Friends and Foes.
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!

The Flying Plague (part 3)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!

The Flying Plague (part 2)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
Part 2 of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!

The Flying Plague (part 1)
Medium 1 survivor 60 minutes
Material needed: Green Horde. No Rest for the Wicked.
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!

Neverending Night
Hard 6+ survivors 90 minutes
Material needed: Green Horde.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!

A Thousand Mazes to die
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.

Plaguelands
Hard 6+ survivors 120 minutes
Material needed: Green Horde. No Rest for the Wicked.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!

Beriiin Jenkins
Hard 5+ survivors 90 minutes
Material needed: Green Horde.
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.

Slay the Beast
Very Hard 6+ survivors 120 minutes
Material needed: Black Plague. No Rest for the Wicked.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!

