
A Maze of Keys
Hard 6+ survivors 180 minutes
Material needed: Black Plague.
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.

The Outer Plague
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!

The Epic Curse
Very Hard 6+ survivors 180 minutes
Material needed: Black Plague. Wulfsburg.
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!

Gear Up
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!

A Party Divided
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!

Trebuchet repairs
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!

Keychain
Hard 6+ survivors
Material needed: Black Plague.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!

Threatening Horde
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.

The Orc’s Trap
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!

The Final Defense
Medium 4+ survivors 45 minutes
Material needed: Black Plague.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!

