SciFi Mission

Campaign: Deep Breath
Guillotine Games

Campaign: Deep Breath

6+ survivors 60 minutes
Material needed: Zombicide Invader.
Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!
The Purge
Guillotine Games

The Purge

Very Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!
Rescue the Scientists
Guillotine Games

Rescue the Scientists

Medium 6+ survivors 45 minutes
Material needed: Zombicide Invader.
When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.
Air Tight
Guillotine Games

Air Tight

Medium 6+ survivors 30 minutes
Material needed: Zombicide Invader.
If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!
Broken Generators
Guillotine Games

Broken Generators

Easy 6+ survivors 30 minutes
Material needed: Zombicide Invader.
There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!
Locked Out
Guillotine Games

Locked Out

Medium 6+ survivors 120 minutes
Material needed: Dark Side.
Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!
Door Delivery
Guillotine Games

Door Delivery

Medium 6+ survivors 90 minutes
Material needed: Zombicide Invader.
Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?
Blind Law
Guillotine Games

Blind Law

Hard 6+ survivors 120 minutes
Material needed: Zombicide Invader. Black Ops.
We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!
Abandoned ship
Guillotine Games

Abandoned ship

Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!
The Swift Retreat!
Guillotine Games

The Swift Retreat!

Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
The Xenos have found you and you need to escape the premise. But not so fast, you can't leave those prototype weapons and that mining intel behind! First: weapons. Then: data. Finally: get the hell out of here.
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