Where do heroes come from? The six Survivors were born with Zombicide and grew with it.
It won’t end the way you expect
Like many aspects of Zombicide, we got our inspiration from action and zombie films’ stereotypes. The driving idea was to give it a special taste, something offbeat and fresh.
So we gathered to get a typical characters’ list. At start, these Survivors didn’t have names, only archetypes: the goth chick, the waitress, the cop, the hoodie, the salesguy (who became the office guy) and the geek (who became the “crazy guy”). All these characters had already left their marks, one way or another, in the pulp culture of action movies.
Choose your hero!
Here was the governing principle: sorting out as average people, each Survivor had to become a hero along the game and face growing zombie odds.
So was designed, for each Survivor, a first Skills list acquired along the zombicide. Game effects reflected the different “career” we considered for each archetype… and we wanted to give you the final word!
Successive tests revealed the choice was not only driven by player’s taste (“what if I made a sniper of him, or a pack leader?”) but by circumstances (“considering option, the best bet is an additional Combat Action…”) and Mission objectives (finding food in reduced times is sometimes better). Tests allowed to perfect the Skill trees, until each of us was satisfied to play any Survivor, with any Skill combination. We happened to play the same mission four times in a row without growing weary nor having a déjà-vu feeling. The choices given by the Skill trees extend Zombicide’s lifetime!
Starting Skill
Beside the progress choices offered to him, each Survivor has his own personality. This is a fundamental criteria for immersion. Of course, this personality is defined by the cool artworks but also from each Survivor’s starting Skill. Ned gets a free Search Action because he’s madly looking for his bunker lost key! He’s feeling trapped outside and gets crazy about it.
The starting Skill defines the role of the Survivor in the group and, from this point on, introduces real interaction between players.
Here’s the list!
- Amy: +1 free Move Action
- Doug: Matching set!
- Josh: Slippery
- Ned: +1 free Search Action
- Phil: Starts with a pistol
- Wanda: 2 Zones per Move Action
Counting heroes
The Survivors dropped from 8 to 6 since Zombicide’s beginnings. You may soon find the last two of them, the cheerleader and the football team captain!
In your opinion, what starting Skills have we given to them?




























