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Kickstarter’s promo Survivors

Claudia, Eagle Chaz, Ivy and Troy are our Kickstarter promotional survivors. Here they are with their stories and skills!

CLAUDIA THE REBEL

History

“Dad used to shamble like that when he was drunk… which was all the time…”

Unloved child of a struggling couple, Claudia was born and raised in a poor hood. A mother that worked three jobs at once and a father that grew a bit too close when Claudia became a teen soon led Claudia to the gangs. Getting in trouble with the po-po and mixing it up with other gangs was a great education in unorthodox combat. The good news is that these skills are pretty handy against zombies.

Skills

  • +1 to dice roll: Melee
  • +1 die: Combat
  • +1 Action
  • +1 free Combat Action
  • +1 free Move Action
  • Slippery
  • Low profile

sic-claudia

EAGLE CHAZ THE AMERICAN HERO

History

“I hate killing but I’ll make an exception. Being the good guy doesn’t mean being nice!”

Eagle Chaz is THE man. He fought crime and evil. He fought for freedom, he stood for the weak against the powerful. He knows how to use guns but his body is his best weapon. Usually, Eagle Chaz doesn’t want to kill, unless he has no other choice. He is a THE good guy. Well, zombies aren’t really people, so let’s just call it target practice.

Skills

  • +1 free Melee action
  • +1 Damage: Melee
  • +1 Action
  • +1 free Melee action
  • +1 free Melee Action
  • Born leader
  • +1 to dice roll: Melee

SPECIAL : Eagle Chaz is a legendary hero but check his strength to avoid endangering his friends. He has the “Can start at Red Level” Skill. He can begin the game at Red Level. All players have to agree.
sic-chaz

IVY THE HITGIRL

History

“Bullets are a girl’s best friends.”

Not so long ago, Ivy was one of the world’s best assassins. Nobody knew her real name, nor where to find her, but every mob boss knew she was a real witch with guns. And then, one day, Ivy vanished. Rumors said she went down in an epic gunfight against the Triads. Or the FBI. Or the bodyguards of an African Warlord. Rumors…
The fact is Ivy retired with a new identity and a new life as a socialite. From charity to jet-set life, she wanted to do a little good and have a good time while she was at it.
Now, with the zombie outbreak, Ivy’s dusting off her old skills. Saving lives is a little change of pace, and it does feel good. And well, a head shot is still a head shot right?

Skills

  • Sniper
  • 1 re-roll per turn
  • +1 Action
  • +1 free Combat Action
  • +1 free Ranged Action
  • +1 to dice roll: Combat
  • +1 die: Combat

sic-ivy

TROY THE TRAVELLER

History

“What… you never seen a shotgun before?”

Troy has traveled far and wide. He has fought zombies and demons for years, even centuries if you believe him. Troy knows where they come from and what must be done to send them back to Hell.
Most likely he’s seen one too many horror films, that’s all. Troy is probably mad. Or is he?

Skills

  • Starts with a sawed-off
  • +1 free Melee Action
  • +1 Action
  • +1 free Ranged Action
  • +1 to dice roll: Combat
  • Webbing
  • Tough

sic-troy

Promo Survivor #5


History

“Trust me and you’ll live.”

Marvin Redfield’s mother always told her son he was born under a lucky star, that he was promised a great destiny. And she was right: the little boy was gifted with incredible luck. Yet Marvin didn’t ask for anything. Being left in peace was all he wanted. Marvin’s life was turned upside down the day his family was caught in a grisly accident. The boy was extracted from the rubbles without a scratch but was now an orphan.

Years flew by and Marvin became a bodyguard. As if to ward off the past, he used his luck to better protect his fellow Survivors. When the zombie apocalypse came, Marvin was not afraid for himself but for his friends.

Nowadays, Marvin scouts the city trying to save as many people as possible. His legendary luck hasn’t left him and gives him the aura of a “redemption angel”: some people pray to him and beg him to find their lost ones amidst the death vortex. Marvin’s still cool: no way he’s going to become some kind of messiah. His dearest wish hasn’t changed since his childhood: all he wants is to be left in peace.

Skills

  • Destiny
  • Born leader
  • +1 Action
  • +1 free Combat Action
  • Lucky
  • +1 to dice roll: Combat
  • Taunt

Gameplay

• There’s no bad surprise with Marvin Redfield. Destiny, his starting Skill, allows him to Search without fearing of an unexpected zombie. Equipped with a flashlight, he becomes the one to quickly deliver quality material to the whole team. In this case, everybody wants to keep as close as possible to this bodyguard! At Orange Level, player’s choice of a new Skill is crucial for Marvin’s gameplay: with the Taunt Skill, he becomes a great controller and can guide tides of zombies for the greater good. Lucky, he becomes a good fighter able to efficiently use luck-oriented weapons (chainsaw, sawed-off, sub-MG). Red Level’s Skill choice is made according to the needs. In an extended team, Born leader allows a fellow Survivor to get away from a sticky situation with increased chances. The free Combat Action and the bonus to dice rolls really make Marvin a great fighter, according to his endgame arsenal.

• Marvin Redfield’s first gameturns are mainly for Searching, so he finds good equipment for his allies and himself. Afterwards, the Destiny Skill is recommended for Search-oriented missions (finding some food, creating a Molotov, etc.) As aforementioned, Orange Level’s Skill choice has a great influence on Marvin’s abilities. Better choose Luck in a tight or veteran team and use the best from tricky weapons. In extended group or rookie team with noise management, the Taunt Skill makes a difference. Whatever his Danger Level, Marvin can really act as an altruist Survivor and succeed all along. This last point mainly relies on the weapons he keeps in his inventory.

• Marvin Redfield is a cohesive team’s pillar, where his legendary luck makes him a great ally. Giving him a flashlight is a basic good practice to makes the best of his Destiny Skill. Afterwards, a smart team will leave him have a chainsaw and/or a pair of sub-MG : he’s the best at using them at full potential. Marvin’s only weakness is his slowed experience gain compared to combat specialists. Time spent to search and distribute equipment is not spent to earn some precious XP! In this case, courtesy asks to let him take the objectives and use Molotov cocktails to catch up any delay he could have in experience.

marvin's Survivor ID card

Promo Survivor #4


History

“Skill is a matter of life AND death.”

Inspired and gifted, Eva was unsatisfied with her humble life as an accountant. Being part of the rank and file felt to her like being a zombie. So in her spare time, Eva sketched, sculpted, and created beautiful things. Her artist’s eye allowed her to estimate distances, forms, and perspective. This is also astoundingly useful for shooting. Like everyone else, the zombie invasion changed Eva’s life. Acting normal is now nonsense, and she feels more alive than ever. Extroverted and hyperactive, Eva acts as a messenger between survivors groups. There’s no way she’s going to give up either her notebook full of sketches or her sub machinegun.

Skills

  • +1 to dice roll: Ranged
  • +1 die: Ranged
  • +1 Action
  • +1 free Move Action
  • +1 free Combat Action
  • Slippery
  • Gunslinger

Gameplay

• Eva shoots. Even with one or two pistols, she is twice as dangerous as any other shooter. Give her a shotgun, a sub MG, a sniper rifle…anything that shoots, and everything will be OK. You can choose either to specialize Eva in shooting or to give her a melee weapon she can use (though maybe with less talent) in a hybrid style of fighting.

• Eva needs a good gun. She should be supporting other Survivors with gunfire, and that’s all. She can defend herself if Zombies reach her Zone, but she isn’t much of a melee warrior. When the game begins, she needs other Survivors to give her some efficient ranged weapon, but then she’ll do her job without needing that much help. Upon achieving the Red Danger level, Eva can even do some work without any support from the team thanks to her “Slippery” Skill.

• Really, the only thing Eva does well is killing Zombies. She has two obvious paths of development. The first is the way of the perfect shooter: “Gunslinger”, then “+1 die: Ranged”. Give her two shotguns or two sniper rifles and enjoy the show. The second is the skirmisher: “+1 Combat Action” (useful in melee or at range) gives her some flexibility, and either “+1 free Move Action” or “Slippery” (choose the one that suits you best) lets her move to the hot spots on the map.

eva's Survivor ID card

Promo Survivor #3


History

“I do things by the book, my book!”

Lieutenant Nicholas Walker has sometimes been bad, and always been lucky. Corrupt and cocksure, Nick gets his man, anyway he can, even if it means doing things a normal cop wouldn’t do. Bluffing and bullying his way through the streets of New York, this highly decorated officer has put away hundreds of criminals and lined his pockets discreetly while he was at it.

Now, with no more crime and money meaningless, he desperately searches for his wife, rescuing and helping other survivors in the vain hope that someone has seen her.

Skills

  • Tough
  • +1 free Move Action
  • +1 Action
  • Born leader
  • Slippery
  • Ninja
  • +1 die: Combat

Gameplay

• The best describing word for Nick is “reliable”. Enduring, fast and endowed with a versatile Skill tree, the bad cop has access to incredible career choices. From a game to another, he can be a silent killer, an officer or a high-class scout. Whatever the choices made, he’s a tough guy and can always endure the first wound he’s given. Besides the immediate gain of an increased endurance, this allows him to lock down the Abomination in the Zone he stands in and simply shrug off the damage it inflicts him every turn.

• Nick is ideally equipped with a ranged weapon in one hand and a melee weapon in the other. The Orange level Skill choice is crucial here. Slippery, he’ll go for a chainsaw and a Sub-MG. With an additional die in Combat, he’ll favor a rifle (or better, a sniper rifle) with an axe.

• Nick is a Swiss army knife who can block an access for some time. When playing in group, he’ll stand just in the corner of your eye, from where he can brutally change his strategy and give some help to an endangered friend. The priority is to quickly give Nick some good equipment: he’ll use it good and long.

nick's Survivor ID card

Promo Survivor #2


History

“I’m not angry, I’ll show you angry… Joder!”

No one seems to know this gruff latino’s real name but everyone calls him El Cholo.

Whether he minds, or even cares is unknown, El Cholo rarely speaks, preferring to let his twin machetes do the talking. A hardened farmhand or possibly an ex-cartel enforcer, putting Zombies down at close quarters is El Cholo’s specialty, and damn! he’s good at it. The survivors whisper stories of hopeless last stands and daring raids, and El Cholo walking out covered in (someone else’s) blood.

Skills

  • Starts with 2 machetes
  • +1 free Combat Action
  • +1 Action
  • +1 to dice roll: Combat
  • +1 free Combat Action
  • +1 Damage with machete
  • +1 die: Melee

Gameplay

• Starting with two machetes gives El Cholo a serious advantage over Zombies, including fatties. He goes straight to the fray and leaves his companions the opportunity to search for weapons. His melee skills improves over Danger Levels. From Orange level and on, he becomes a one-man army and counterbalance the machete low Dice value with extra Actions. El Cholo’s simple and heroic gameplay is great for every beginning player. No need to argue, he’s the tank.

• El Cholo is a machete ace. Since he begins with a pair of them, he doesn’t really need to Search. He doesn’t decline a Goalie Mmask, however, as it increases his already great survival abilities in hand-to-hand fighting. If he still possesses his machetes at Red level, he’s even able to chop down the Abomination… A Molotov? Who needs that anymore? If an equipment swap is needed, El Cholo is also great with a chainsaw and/or Sub MGs, providing you choose the matching Skills.

• El Cholo ain’t afraid to battle Zombie in close-combat but isn’t invulnerable. He has good synergies with shooters and those who quickly find equipment. His best friend will always be the sniper who’s able to shoot down lone targets (they hinder El Cholo) and quick opponents (they can charge him).

El Cholo's Survivor ID card

Promo Survivor #1

History

“Yeah sure, take the shotgun if you want, I’ll take the… AMMONIUM… NITRATE!”

As far as he remembers, Dave always found reality to be terribly boring. So he locked himself up in an imaginary world and learned piles of useless stuff… useless until now. Dave is a fount of knowledge. His chemistry mastery makes him look like a superhero amongst other survivors. At least until he opens this mouth, then everyone remembers he’s a real geek.

Skills

  • 2 cocktails are better than 1
  • +1 to dice roll: Ranged
  • +1 Action
  • +1 die: Ranged
  • +1 re-roll per turn
  • Lucky
  • Slippery

Gameplay

• At first glance, Dave seems like an underdog. Going up close and personal doesn’t suit his fancies. He follows other Survivors, does the searching after they’ve cleaned up and stays as far away as possible from the Zombies to shoot’em up. He’ll gain experience slowly until he finds the glass bottles and gasoline. Then it’s not just one but TWO Molotov Cocktails that he can make, becoming a true pyrotechnician. At this stage in the game, some Zones are probably saturated with Zombies and Dave can make great leaps in experience points.

• Dave’s favorite equipment is the flashlight and Ma’s Shotgun. The flashlight allows him to find more stuff while Searching and the quick assembly of his Molotov cocktails. Ma’s Shotgun is an all-in-one melee and ranged weapon, allowing Dave for extra space in his Inventory! Dave also favors another advanced weaponry: the sniper rifle. His Skills make him an excellent sharpshooter.

• Dave gets along well with the more pugnacious Survivors. He finds the better equipment for them and keeps gadgets no one wants for himself. If his partners protect him efficiently and give him what he needs to survive, Dave may give them one of his Molotov cocktails in return. Having two such weapons in separate places is a precious asset!

Dave's Survivor ID card