
All missions
Material
Survivors
Game length




Worst Case Scenario
Medium 4+ survivors 120 minutes
Material needed: Toxic City Mall. Rue Morgue.
Hope for the best, plan for the worst, they say. Well, who could have planned for a battle against the undead in the middle of an earthquake? Could be the plot of a B movie but it's our life now, apparently.



Not just a scratch
Hard 6+ survivors 90 minutes
Material needed: Prison Outbreak.
A Taxi Saga, Part 3! After a night's sleep, we woke up to find Robert, our taxi driver friend, in a fit of rage. Someone scratched his car and now he wants blood! Well, we're not about to get in the way of a taxi driver and his revenge, so we might as well help him out.



A Little Help from my Friends
Medium 6+ survivors 60 minutes
Material needed: Prison Outbreak.
A Taxi Saga, Part 2! The taxi driver rescued us but now he wants us to help rescue his friends too. They are all trying to survive inside their own cars. Watch out, zombies, because we are fast, furious and coming for you!



The Taxi Driver
Medium 6+ survivors 60 minutes
Material needed: Prison Outbreak.
During a basketball game, we got surrounded by zombies. We need to survive long enough for our taxi driver friend to come back, but that's going to be a challenge!



Trick or Threat
Medium 6+ survivors 60 minutes
Material needed: Season 1.
Just because it's the apocalypse, doesn't mean we can't celebrate Halloween! But where's the candy? And most importantly, where are the kids? Oh no, Trick or Treat just became Trick or Threat!



On the Fly
Medium 6+ survivors 60 minutes
Material needed: Rue Morgue.
We’ve picked up a faint distress signal from a nearby Hospital. This old hunk of junk helicopter has kept us going, let’s see if she can fly one more mission.



The Wild Ride
Medium 6+ survivors 60 minutes
Material needed: Season 1.
This house seemed like a great hiding spot to get some rest. But the alarm system of the car parked right in front of it decided to randomly go off during the night and now it is attracting all sorts of zombies! If we can find the keys to the car, maybe we can escape in it - if the zombies don't destroy it first.



Time to Hit the Road
Very Hard 6+ survivors 45 minutes
Material needed: Season 1.
Bob's Campaign, part 3! Ok, Things are looking good. We rescued Bob and his family. Now we just need to get back to base. The bad part? We are now surrounded by zombies. Even worse? Bob is one of them. Yep, he died. Sorry Bob!



A Survivor of his world
Hard 6+ survivors 90 minutes
Material needed: Season 1.
Bob's Campaign, part 2! Bob is with you, but he asks your help to rescue his wife and daughter who are trapped in a nearby building. Well, since you shut down the transformer in part 1, that means you have to do that in the dark.



A Strange Call
Medium 6+ survivors 60 minutes
Material needed: Season 1.
Bob's Campaign, part 1! While looting a miraculously intact convenience store, you hear a strange noise... A phone was ringing. “... I’m Bob... at the Power Stat... everything... the transformer will blow up... die... everyone... trapped... ” Bob is weak and needs rescuing!



Loot and Rescue
- 45 minutes
Material needed: Season 1.
So we have two goals: get back our stolen food and find our friends, who were captured by this other group before they sturned into zombies. If we can find them, they can fight alongside us!



Infested Tents
Medium 6+ survivors 60 minutes
Material needed: Rue Morgue.
We found a good spot to settle, but these pesky zombies who were camping when they were infected keep showing up. We'll have to clean up the area. Good thing we have this fire... gadget... thingy. And it runs on zombies. So guess who's becoming fuel for it!



Dude, where’s our keys?
Hard 6+ survivors 60 minutes
Material needed: Rue Morgue.
GET TO THE CHOPPER! Wait, who has the keys? No, I don't have the keys, I thought you did. YOU DON'T HAVE THE KEYS EITHER?



Get off my lawn
Medium 6+ survivors 45 minutes
Material needed: Season 1. Rue Morgue.
We still have to eat in a post-apocalyptic world. On top of the locusts, slugs and rats, we have to deal with a different kind of pest: the undead. Weed killer might not cut it on these guys.



Zombie Mutation
Medium 3+ survivors 45 minutes
Material needed: Season 1.
We thought the Abominations were the worst the virus could do. Apparently we were wrong. A new Mutated creature was spotted, it killed one of our own with a single blow, and all efforts to eliminate it so far were futile. It’s time to try a different approach!



This is Our Ground
4+ survivors
Material needed: Rue Morgue.
Every survivor needs a home base if they want to have a chance to live. How dare they try to take yours! You will kill them all if that’s what is takes – zombies and survivors alike!



“When Santa came to town”
Hard 6+ survivors 60 minutes
Material needed: Season 1.
You better watch out, you better not cry! In this mission, you need to find the True Meaning of Christmas and stop the Santabomination, who keeps spawning zombie elves. But who knows, you may find some Christmas Gifts along the way!



Zombicide 101
Medium 4+ survivors 90 minutes
Material needed: Season 1.
The zombie infection always finds a way. This time, our foes are getting predator instincts and lay ambushes to anyone cruising nearby. We have to find their nest and kill them all before they grow into a full zombie species!



Drive By Bombing
Very Hard 6+ survivors 45 minutes
Material needed: Season 1.
The quickest way to secure a zombie-filled area may be using makeshift explosives. However, no plan go exactly as planned... Zombies are coming too soon, too fast. You'll have to be quick before getting overwhelmed!



Go to bed
Hard 6+ survivors 150 minutes
Material needed: Rue Morgue.
You may have the guns, but the zombies don’t need to sleep! You’re out to find army folding army beds in a haunted refugee camp, and get them back to your shelter. Be careful! Real monsters are hiding under your bed!



Just a Nightmare
Hard 6+ survivors 150 minutes
Material needed: Prison Outbreak.
The same nightmare falls on you every night. You and your friends are trapped in a huge prison. There is no escape, and zombies are everywhere. Oh, wait. You’re survivors, THEY are trapped here with you!



Zombie Burger
Medium 6+ survivors 180 minutes
Material needed: Season 1.
Fat Joe Burger used to be the place to enjoy delicious meals enhanced with Joe’s “special ingredient”. It turns out zombies are attracted to it, and mutate into toxic monsters when eating it. We have to stop it before it spreads like a plague!



A Game Called Survival
Hard 4+ survivors 60 minutes
Material needed: Season 1.
Your team is on the road to the next destination as you notice a small town bording the highway. It’s time for a pit stop! You have 60 minutes to grab everything you can and move on. No time to waste, let’s go!



The Vault of Hell
Hard 4+ survivors 180 minutes
Material needed: Prison Outbreak.
Finding a fallout shelter in the heart of the city was an unexpected surprise. And it’s huge! Before turning it into your next secret underground base (mwahaha), you first need to clean it of all the zombies trapped inside... and fix the entrance, too, because you’re now part of the inmates. Welcome to hell!



The Red Cap’s Lair
Medium 4+ survivors 45 minutes
Material needed: Rue Morgue. Angry Neighbors.
Red Cap Ben was already a survivor before the zombie apocalypse. The lone and moody guy now needs your help as most of his precious tools are locked in his shelter, with many zombies roaming around. Will you gain the Red Cap’s trust, and survive? Let’s find out!



Between The Hammer And The Anvil
Medium 4+ survivors 90 minutes
Material needed: Season 1.
You could use this secured precinct to scout the city from a safe outpost. First, you have to clean it from all zombies and close the gates!



Three Kings
Hard 6+ survivors 180 minutes
Material needed: Prison Outbreak.
You may have found the perfect haven. Unfortunately, three Abominations guard your beloved castle. Time for a siege, the three kings must fall!



The Tatoo
Medium 6+ survivors 90 minutes
Material needed: Prison Outbreak.
A clever neighbor turned his trailer into a food store, locked with a barcode tatooed in his hand. Now, he's a zombie. He won't need the food, will he? And his hand?



Turn Off Those Lights!
Easy 6+ survivors 90 minutes
Material needed: Rue Morgue.
Someone - or something - turned the remaining lights on in the vicinity. Your haven is now a zombie hotspot. Turn them off and secure the area!



Take The Hospital
Hard 6+ survivors 180 minutes
Material needed: Rue Morgue.
What about turning a hospital, one of the most dangerous places, into your new haven? What an outpost it would be... Let's do it!



Ambush!
Easy 6+ survivors 90 minutes
Material needed: Rue Morgue.
Your team has finally found a safe place to stay for a couple nights. A little cleaning will be enough to... wait, what was that noise?



Arson Campaign
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Material needed: Rue Morgue. Angry Neighbors.
The city is on fire! What will you do? Protect your haven, flee to live another day, or find the arsonists? Your choice, but you can always count for zombies to get the party hot, real hot!



A Stupid Bet
Medium 6+ survivors 60 minutes
Material needed: Rue Morgue.
It all started with "I'll bet you my last chocolate bar that we can kill the A-Bomb lurking in this hospital before noon." In the Apocalypse, girls just want to have fun!



A Sea of Tents
Medium 6+ survivors 90 minutes
Material needed: Rue Morgue.
You just found an virtually intact refugee camp in downtown. Too good to be true? Sure!



The Ka-Boom Solution
Very Hard 4+ survivors 180 minutes
Material needed: Prison Outbreak.
"Booze" Ben only had one thing to do... and disappeared. Now you're trapped in your own haven with tons of zombies incoming. Find Ben, get his explosives and run like Hell!



Alarming Plan
Hard 4+ survivors 180 minutes
Material needed: Season 1. Prison Outbreak.
Berserker Zombies besiege your shelter. Your only hope to lure them away is forcing you way through a high-security building and turn on an prototype zombie beacon!



Hold the Line
Hard 4+ survivors 45 minutes
Material needed: Season 1. Toxic City Mall. Prison Outbreak.
You're devoted to the protection of twelve helpless survivors. Don't let zombies get to them!



Smash and Grab
Hard 4+ survivors 90 minutes
Material needed: Season 1.
Your team's bunker is set right in the middle of a zombie-infested area. The locals are out... time to get out and grab everything you can before they come back!



Mall District Holdout
Hard 4+ survivors 90 minutes
Material needed: Season 1. Toxic City Mall.
Your trusty police car just broke in a shopping district. It's a flash raid to get everything you need to fix it before zombie get too numerous. Beware the locked doors!



Raising Old Glory
Hard 4+ survivors 90 minutes
Material needed: Toxic City Mall. Prison Outbreak. Zombie Dogs.
Your team just found Old Glory, the American flag. You just can't let it down! Raise it up and let zombies know who rules here!



Crazy Eddie
Hard 4+ survivors 90 minutes
Material needed: Season 1.
Eddie, a lone survivor, got his new shelter next to your own. Unfortunately, your new neighbor is insane and targets everything in sight. You have to sort him out before he attracts a lethal zombie wave!



Skeleton Key
Hard 4+ survivors 90 minutes
Material needed: Toxic City Mall. Prison Outbreak.
Before the invasion, one of your teammate had a spy contact nicknamed Skeleton Key, the kind holding a licence to kill with cool toys. You spotted his base, but need Skeleton Key's biometrics to get in. The catch? He became a zombie!



Raid the Police Station
Medium 4+ survivors 120 minutes
Material needed: Season 1. Toxic City Mall. Prison Outbreak. Zombie Dogs.
This town has nothing more to offer. It's time to leave. Roads aren't safe, you'd better equip with reliable stuff before taking this trip. Cars, guns, supplies... what about raiding a police station?



Hot Property
Hard 4+ survivors 120 minutes
Material needed: Prison Outbreak. Dog Companions. Zombie Dogs.
Kim, from Prison Outbreak's team, gave you the location of her old crimeboss' lock-ups. Money won't do you any good, but the best weapons in town will make your day!



Shopping For A New Home
Hard 6+ survivors 180 minutes
Material needed: Season 1. Toxic City Mall.
Your scout noticed an almost intact Mall to explore. You could even use it as a shelter for a few days! But first, it needs to be secured. Quick, you're sooo hungry!



Hungry, Thirsty and Dangerous
Medium 6+ survivors 180 minutes
Material needed: Prison Outbreak.
The county jail is the last place around where you could find food. Everyone knows what hungry beasts like you are capable of to enjoy bacon, heh? Everyone, but zombies. Show them!



Coup de Grâce
Medium 6+ survivors 150 minutes
Material needed: Toxic City Mall. Prison Outbreak.
Pressure takes its toll and can break the bravest men. A survivor is shooting everything in sight, put him out of his misery and rescue his own teammates from a desperate end!



Subway Cleanout
Medium 6+ survivors 180 minutes
Material needed: Toxic City Mall. Prison Outbreak.
The whole area is secured. All of it, but the subway entrance now vomiting zombies all over the place. A mad prophet stored a brain-destroying gas canister in the old prison nearby. Perhaps he was right about the incoming apocalypse!



Escape From La Santé
Medium 6+ survivors 180 minutes
Material needed: Prison Outbreak.
The quest for a shelter turned into a wild hunt. Your team is about to storm a prison, looking for new friends to save, every available supplies and double-barrels of fun!



Walk in the Dog Park
Medium 4+ survivors 120 minutes
Material needed: Prison Outbreak. Dog Companions. Zombie Dogs.
Your team is operating deep in zombie territory to find uninfected dogs. Everyone needs a good companion!



The Great Escape
Medium 4+ survivors 120 minutes
Material needed: Prison Outbreak.
Strange things are happening in the prison you're locked in...zombies, they said? It's time to get out and find by yourself!



Spring Cleaning
Hard 6+ survivors 120 minutes
Material needed: Prison Outbreak.
Spring is here, the sun shines on. With so many zombies packed in the prison nearby, all kind of pests ae making your life miserable. A little cleaning should do the trick!



Beans, bullets & bandaids
Hard 4+ survivors 120 minutes
Material needed: Season 1. Toxic City Mall.
Time to resplenish supplies and ammo! Your team is about to raid a mall with a precise shopping list. With all zombies around, it will be as violent as a Black Friday!



Brotherly Love
Hard 6+ survivors 180 minutes
Material needed: Prison Outbreak.
Grindlock proved persuasive enough to bring the team to rescue Sledge, his brother-in-metal, in an infested prison. Sledge, however, turned into a big, nasty, door-breaking Abomination!



Who Let The Dogs Out?
Hard 4+ survivors 120 minutes
Material needed: Prison Outbreak. Zombie Dogs.
Your team really need some meds to survive the side-effects of a zombie world. Hospitals are far too risky but you spotted a kennel... Good idea, isn't it?



Team Tesla
Hard 6+ survivors 120 minutes
Material needed: Prison Outbreak.
The army used the prison as a stronghold before being overrun with zombies. There has to be interesting stuff here!



Defend The Mall, Save The Baby
Medium 6+ survivors 180 minutes
Material needed: Toxic City Mall.
Death is everywhere but life is invincible. Your team is entrenched in a mall, helping a woman to give birth. Today, you are heroes!



Zombie Musical
Hard 4+ survivors 90 minutes
Material needed: Season 1. Toxic City Mall. Prison Outbreak.
From the overture to the grand finale, lead your own zombie musical! Featuring Ultrared Weapons, a trapped Toxic Abomination, a taxi, lots of zombies...and you!



Wake-Up Call
Hard 4+ survivors 90 minutes
Material needed: Season 1.
You found a solid, build-to-last haven for your team. Everything was going fine until...the dividing wall to the condos next door fell as you were asleep. Wake up and find a weapon, quick!



Three Little Wishes campaign
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Material needed: Season 1. Toxic City Mall. Prison Outbreak.
Three Little Wishes is 3-Mission campaign using Zombicide Season 1 and 2, as well as Toxic City Mall. It was designed as a reward for all Season 2 Kickstarter backers. Thanks again!



Storage Wars
Hard 4+ survivors 60 minutes
Material needed: Season 1.
Ned's uncle used to store items of various interest, but above all he had a boat your team could use to leave the city. First, however, you have to find the keys...and why Ned's uncle didn't use it for himself!



Medical Mumbo Jumbo
Hard 4+ survivors 180 minutes
Material needed: Season 1.
Not so long ago, having appendicitis was an easy affair. Now, it's a nightmare. If you want to save your teammate, you'll have to go through a medical mumbo jumbo!



Run For It!
Hard 4+ survivors 90 minutes
Material needed: Prison Outbreak.
A nasty surprise was waiting for you in the prison: a pair of Abominations is now running after you. Your team has to pass the security gates and the zombie-filled cells to get to the exit. What are you waiting for? RUN!



Zombie Factory
Hard 6+ survivors 120 minutes
Material needed: Season 1.
A madman used zombies as power source and everything went awry. Who's gonna clean the mess? You guessed it right!



Zombies At The Door
Hard 4+ survivors 90 minutes
Material needed: Season 1.
Large buildings are blocking your way out. Your mission? Find the keys, raise in levels, blast the doors and purge your way out. The bigger, the better!



Let’s See More C4
Hard 4+ survivors 90 minutes
Material needed: Season 1.
Your team spotted a zombie nest hidden under a building. Collect the C4 packets, the detonators, and go for some urban renewal!



King Rotbelly
Hard 4+ survivors 90 minutes
Material needed: Season 1.
What about an Abomination so potent it could make zombies flock to it by its mere presence? Hail to Rotbelly!



Breaking Down
Hard 6+ survivors 180 minutes
Material needed: Season 1.
Surrounded! Zombies are everywhere. Your only hope is a minivan parked in a garage. But it needs some repairs... Emergency repairs!



Military Base
Hard 4+ survivors 180 minutes
Material needed: Season 1.
Your team is low on ammo. Lead a raid on a military base. Find the weapon cache and... Reload!



A Star is Falling
Hard 4+ survivors 180 minutes
Material needed: Season 1.
A mission with a real Hollywood taste. One of your hero is poisoned and the whole team is out to find a cure in a Walker-infested building. True heroes never die, don’t they?



Want a mini for Xmas
Medium 6+ survivors 180 minutes
Material needed: Season 1.
Main Street's sewers are crawling with zombies and you need to explore the area for spare parts. Hey, do I see a minigun here?



Day Zero
Hard 6+ survivors 150 minutes
Material needed: Season 1.
Live the day the zombie invasion began, and how Season 1's survivors got to stick together!



Tunnel Rats
Medium 2+ survivors 120 minutes
Material needed: Season 1.
Buildings and car wrecks are blocking the way. You could use maintenance tunnels to make your way to precious supplies but...Are you afraid of the dark?



Let’s Walk The Block
Hard 6+ survivors 150 minutes
Material needed: Season 1.
A blizzard is storming the most dangerous block in town, letting a chance for your team to plunder it. Don't stay too long in the cold, you could get frozen!



The Secret Prison
Medium 6+ survivors 120 minutes
Material needed: Season 1.
You have heard a CIA radio call urging you to join a shelter in Atlanta. The surroundings, however, are crowded with hungry zombies...



A Little Set Back
Easy 2+ survivors 45 minutes
Material needed: Season 1.
Getting separated is always a bad idea. Here is a quick Mission designed for two players!



Dry Run
Medium 2+ survivors 120 minutes
Material needed: Season 1.
Your car need gas to bring you to your destination. Siphon some from the wrecked cars around. SPECIAL: this Mission also hold a Toxic City Mall preview!



The Last Stand
Hard 6+ survivors 90 minutes
Material needed: Season 1.
Here is your chance to have a military rescue and escape the zombie nightmare. Will you hold long enough for the radio to catch a signal?



The Zomvazion
Hard 4+ survivors 120 minutes
Material needed: Season 1.
You blocked every exit of the city with explosives, save one. Zombies are gathering to escape your wrath. They shall not pass!



Road Closed
Medium 4+ survivors 120 minutes
Material needed: Season 1.
Your crew is blocked by zombies in a dead end. You'll have to make some car wrecks explode to free the road to safety!



Do You Want Fries With That
Medium 4+ survivors 120 minutes
Material needed: Season 1.
Your food reserve is running low. Your team is set to raid a restaurant for food crates. You’ll have to carry them around with hostile zombies... and a few surprises await you.



Sanctuary
Hard 4+ survivors 120 minutes
Material needed: Season 1.
You've found a good place to evade an incoming zombie swarm. But first, you have to unlock its access and clean it. And it's big!



Axes & Alleys
Medium 4+ survivors 60 minutes
Material needed: Season 1.
Your team is sweeping the neigbourhood for supplies before leaving the city. The zombies may have a final nasty surprise for you...



Flooded With Zombies
Hard 4+ survivors 120 minutes
Material needed: Season 1.
You're rushing through the city to get an helicopter evac. Time for a stand!



Moving On
Medium 4+ survivors 90 minutes
Material needed: Season 1.
Zombies have been on your tail for a long time. Hunger and thirst are urgent issues. This block could be a pit-stop!



Gauntlet / Extraction
Medium 4+ survivors 150 minutes
Material needed: Season 1.
You're rushing through the city to get an helicopter evac. Time for a stand!



Belly of the Beast
Hard 4+ survivors 120 minutes
Material needed: Season 1.
An Abomination is running after you and you have no mean to kill it. Unless... you lock it up once and for all. But where is the bunker key?



300
Medium 4+ survivors 90 minutes
Material needed: Season 1.
What about killing 300 zombies to discover Toxic City Mall's Ultrared mode? Merry Christmas!



Shortcut
Medium 4+ survivors 90 minutes
Material needed: Season 1.
Driving back to safety, your car is stopped by fallen poles. You'll have to fight your way to find a chainsaw and escape.



Rescuing Samantha
Medium 4+ survivors 120 minutes
Material needed: Season 1.
Samantha is trapped and ill. Being saved or turning into a zombie depends on you. Will you be fast enough?



Save The Cheerleader
Medium 4+ survivors 120 minutes
Material needed: Season 1.
A game with two separate boards to save Wanda from doom!



Car Wash
Medium 6+ survivors 90 minutes
Material needed: Season 1.
Looting a federal building went wrong. You have to escape but there's no door... wait, what about creating yours?



Under Siege
Medium 4+ survivors 120 minutes
Material needed: Season 1.
Your shelter is under assault by a zombie horde. You have to break the siege!



Apartment Assault
Hard 6+ survivors 120 minutes
Material needed: Season 1.
You never took an entire building, did you? Want to try?



House Cleaning
Easy 4+ survivors 45 minutes
Material needed: Season 1.
You found a reliable shelter. Now, it's time to clean the surrounding of all zombie presence and find some duct tape to lock it all. Hey, is it a police siren you're hearing?



Trick or T(h)reat
Hard 6+ survivors 180 minutes
Material needed: Season 1.
Halloween is here and the survivors enter a block turned into a giant haunted house. Beware the Jack!



Phil’s birthday
Hard 6+ survivors 150 minutes
Material needed: Season 1.
Phil's birthday is near. What could you offer him? A shiny new police car, of course!



Doug’s Dream
Medium 4+ survivors 120 minutes
Material needed: Season 1.
Doug found a clue leading to his dream weapon. The gunsmith, however, has well protected his creation. Beware, it's a trap!



Wanda’s Revenge
Medium 4+ survivors 90 minutes
Material needed: Season 1.
No one will notice a missing zombie or two. The apocalypse is also a nice time to settle old grudges... and Wanda knows it. Enter the chainsaw!



Roundabout
Easy 4+ survivors 90 minutes
Material needed: Season 1.
Ned has a hint to his bunker's key location : at an old friend's home. It located near a roundabout. The drivers are waiting for them.



LOST!
Easy 4+ survivors 120 minutes
Material needed: Season 1.
Our heroes got lost. They need to explore the area, grab some food and a map, then find their way out. YOU are their rescue squad!



Switch City campaign
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Material needed: Season 1.
We promised it as a stretch goal in the Zombicide kickstarter and here it is : Switch City is a six-mission campaign for Zombicide. Press the switch now and get it for FREE !