
All missions
Game length




Burn’em all!
Hard 6+ survivors 90 minutes
Material needed: Green Horde. Friends and Foes.
These Orcs can take me, but don’t they DARE touch my pets! Two of our magical pets got lost in the northern caves, where many tainted monsters reside. They will pay a high price for this!



The Cursed Village (part 1)
Medium 2+ survivors 60 minutes
Material needed: Black Plague.
In this special scenario with 2 different endings, you have to find you comrades and escape the Village fast! Take too long and you might have to face the consequences of your delay …



Pillage Race
Very Hard 6+ survivors 60 minutes
Material needed: Black Plague.
Not all enemies are zombies! In this competitive scenario, two teams compete to see who pillages the resources left in these villages first. Last one in is a zombie snack!



Gardens VS Zombies
Hard 6+ survivors 90 minutes
Material needed: Green Horde. Friends and Foes.
When life gives you zombies, kill them with sunshine and flowers! We must keep our plants safe, but zombies are coming from everywhere… even from underwater.



Silas’ Gathering
Hard 1 survivor 45 minutes
Material needed: Black Plague.
A Dwarf, and Elf and a Human must unite against the undead. In this case, Silas must gather Samson and Clovis to together face the ferocious Abominotaur!



Ann’s Revenge
Hard 1 survivor 30 minutes
Material needed: Black Plague.
Ann learned that her childhood village has been devastated by a necromancer: the church’s priest she trusted as a kid. Now, she will hunt him down and take her revenge!



Baldric’s Mistake
Hard 1 survivor 60 minutes
Material needed: Black Plague. No Rest for the Wicked.
Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late.



Underwater City
Hard - 90 minutes
Material needed: Wulfsburg. Green Horde.
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!



Shapeshifting Powers
Medium - 90 minutes
Material needed: Green Horde. Friends and Foes.
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!



The Flying Plague (part 3)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!



The Flying Plague (part 2)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
Part 2 of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!



The Flying Plague (part 1)
Medium 1 survivor 60 minutes
Material needed: Green Horde. No Rest for the Wicked.
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!



Neverending Night
Hard 6+ survivors 90 minutes
Material needed: Green Horde.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!



A Thousand Mazes to die
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.



Plaguelands
Hard 6+ survivors 120 minutes
Material needed: Green Horde. No Rest for the Wicked.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!



Beriiin Jenkins
Hard 5+ survivors 90 minutes
Material needed: Green Horde.
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.



Slay the Beast
Very Hard 6+ survivors 120 minutes
Material needed: Black Plague. No Rest for the Wicked.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!



Alone in the Darkness
Hard 1 survivor 60 minutes
Material needed: Black Plague. No Rest for the Wicked.
A dragon in preying on a small Survivor village, and we’re having none of it. The beast must be slayed! But first... We need to find appropriate weapons for such a task.



The Decaying Ruins
Medium 6+ survivors 60 minutes
Material needed: Black Plague.
These buildings are about to collapse! We need to take as many resources as we can before each of them falls. How many can we reach in time? Let's find out!



Switcheroo
Medium 6+ survivors 60 minutes
Material needed: Black Plague.
We heard rumours about magical teleportation stones. If we can find them, who knows what could happen? Ah, the good ol' switcheroo!



Burn Baby Burn
Medium 6+ survivors 120 minutes
Material needed: Green Horde. Friends and Foes.
We found a secret necromancer outpost!. We have two options: carefully sneak in over weeks to determine the plans of our enemies... Or burn it to the ground. Guess which option we’re choosing?



Trebuchet Touché
Easy 6+ survivors 60 minutes
Material needed: Green Horde.
A Necromancer has taken over this town and rumor has it that they cannot be killed. We’ll see what our good friend the Trebuchet has to say about that!



A Maze of Keys
Hard 6+ survivors 180 minutes
Material needed: Black Plague.
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.



The Outer Plague
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!



The Epic Curse
Very Hard 6+ survivors 180 minutes
Material needed: Black Plague. Wulfsburg.
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!



Gear Up
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!



A Party Divided
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!



Trebuchet repairs
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!



Keychain
Hard 6+ survivors
Material needed: Black Plague.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!



Threatening Horde
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.



The Orc’s Trap
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!



The Final Defense
Medium 4+ survivors 45 minutes
Material needed: Black Plague.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!



Secure the Trebuchet
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
The Orcs are breaching the wall and time is short. We must move the trebuchet to a place where we can eliminate them once and for all! However, we are not strong enough to do so… yet.



Naevok, the Necromancer
Medium 6+ survivors 60 minutes
Material needed: Green Horde.
The little village of Zaragon is being terrorized by an Orc Necromancer. When people are close to catching him, he just vanishes! And even if they somehow manage to attack him, it’s just useless… Your party is determined to find out what’s going on and put an end to it!



Dangerous Portals
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
The city is being torn apart by strange portals that the zombies are using to cross! But two can play this game, and now the Survivors need to use the portals to collect some powerful items left behind – while trying to not be eaten…



Disgusting
Hard 4+ survivors 120 minutes
Material needed: Green Horde. Friends and Foes.
According to our latest theories, we could use tainted orcs' blood to create dragon fire. To try, we must first get samples. Yuck!



The Banshee
Hard 6+ survivors 120 minutes
Material needed: Green Horde. No Rest for the Wicked.
Gail was deemed responsible for the zombie plague, and put to the stake as a witch. Now, her ghost haunts the village and raise deadly spectral walkers. Putting her soul to rest is our sacred duty.



Orc Champions
Medium 4+ survivors 60 minutes
Material needed: Green Horde. Friends and Foes.
The area was a sacred ground for the Orcs. They still hang around as zombies, protecting their old sacred weapons. We will use them to avenge their fallen civilization!



Trial by Fire
Hard 6+ survivors 120 minutes
Material needed: Green Horde.
The town is burning! Zombie orcs are attacking us in the most vicious way. Fight fire with fire!



Improvised Projectile
Medium 6+ survivors 60 minutes
Material needed: Green Horde.
The orc fortification you're facing poses an immediate threat to the region's safety. You have a trebuchet... but no projectile. What could you fire from it? Use your imagination!



Aqua Maledicta
Medium 6+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
Everyone knows it, there is something in the water! Necromancers tainted the city's wells to take control. Only Baldric knows the cure to the deadly poison. Excort the magician through the streets!



Bulls on Parade
Hard 6+ survivors 120 minutes
Material needed: Black Plague. Wulfsburg.
Entering an infected city is not the easiest task, unless you have the right tool. An Abominotaur, for example. Show the monster some red!



Help Kanta Slaus
Medium 4+ survivors 90 minutes
Material needed: Black Plague.
The Winter God is about to bless the worthy, and curse the baddies. Necromancers want their share of the gifts, though!



Slave Drivers
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
Necromancers are taking fritghtened prisoners to an unknown location. You have to rescue them and foil this evil plot!



Into the lion’s mouth
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The little town of Lionsmouth was made an example by the invading necromancers. It’s time for payback! Don’t get swarmed by the unleashed zombie horde, though.



Run, You Fools!
Hard 4+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
The necromancers spotted your shelter and sent a zombie horde to get rid of you. Quick, take the secret passage! But... Where is the key?



Hush!
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The richest district in town is now home to a zombie army, way too big even for veterans like you. The supplies are here, mostly untouched, but to get them, you’d better be cautious (for once)!



Haunted Manor
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The uphill manor was already haunted before the zombies came. Ghosts are angered by their presence, and they let everyone knows about it. You must put an end to it, and get everyone to rest. An eternal rest, of course!



The King’s Crown
Medium 4+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
After his army was defeated by zombies, the King went into hiding and his fate was unknown... until now. You found him, and the last remnants of his suite, turned into zombies and looking for flesh. The time has come to get the crown back in a daring move! Survivors, unite!



The Dark Goose Game
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
A strange map led you to an even stranger house. A labyrinth infused with magical fancies and traps, to be precise. Now, the game is escaping this place unharmed. Oh, did we mention the zombies? Lots of zombies!



The Dragonfiends
Medium 4+ survivors 90 minutes
Material needed: Black Plague.
Finding and purging a necromancer cabal is a rare yet enjoyable event. You’re about to raid the infamous Dragonfiends’s lair, but they laid traps... and no Dragon Bile to find around. What now? Outsmart your foes!



Campaign: The Fire God
-
Material needed: Black Plague. Wulfsburg.
What about calling upon a fire god to get rid of a zombie army? Be careful with this five-Quests campaign: handle with care!



Campaign: Places Of Interest
-
Material needed: Black Plague.
The zombie onslaught emptied countless places, and gave birth to incredible rumors. Who is crazy enough to travel to these forsaken spots and purge them of the zombie plague, smiling all along the way? You, of course!