
The Cleansing
Facile 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!

Campaign: Deep Breath
6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!

Entraînement de Super Soldat
Moyen 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Nous avons été envoyés en mission d’entraînement. Nous devons récupérer des armes et affûter nos compétences. Comment saurons-nous que nous avons réussi ? Quand l’un d’entre nous aura acquis des pouvoirs surhumains !

The Purge
Très difficile 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!

Rescue the Scientists
Moyen 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.

Mauvais Présage
Moyen 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
Nos ordres sont d’évacuer cette installation. Le temps est compté. Nous devons récupérer les données de nos recherches et quitter cet endroit maudit au plus vite !

Air Tight
Moyen 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!

Broken Generators
Facile 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!

Locked Out
Moyen 6+ survivants 120 minutes
Matériel requis: Dark Side.
Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!

Door Delivery
Moyen 6+ survivants 90 minutes
Matériel requis: Zombicide Invader.
Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?

