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Thorn
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Thorn2024-05-24 10:00:452024-05-21 15:49:03Hack and Run!Toutes les missions
Survivants
Difficulté
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641
495
Thorn
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Thorn2024-05-24 10:00:452024-05-21 15:49:03Hack and Run!
Keep Drillin’
Difficile 6+ survivants 90 minutes
Matériel requis: Dark Side.
We raided this old power plant to get a new bot and 2 prototype weapons, but drillers just keep pouring out of that hole in the center. These narrow hallways are about to get real busy!

A New Danger
Moyen 6+ survivants 120 minutes
Matériel requis: Zombicide Invader. Black Ops.
Recent research indicates that Xenos are mutating, and the larger species, which we call Abominations, are getting faster and faster. However, its evolution seems to be hampering its ability to spread the mold. Our mission is to enter a ship wreckage, retrieve the samples and of course, survive these mutated Abominations.

Cole’s Odyssey
Difficile 1 survivant 30 minutes
Matériel requis: Zombicide Invader.
In this new solo scenario, Cole decides to answer a call for help from an old friend: to enter his old, abandoned robot factory and retrieve three of his most important original robots. However, it will not be a simple task.

Calling Technical Support
Moyen 2+ survivants 45 minutes
Matériel requis: Zombicide Invader. Black Ops.
We’re not one to turn tail and run, but we have no choice! We’re stuck in a decrepit old facility, and to escape we have to cross some dangerous external areas, but the oxygen rooms aren’t working! All we have are the tanks!

It’s Acid
Difficile 6+ survivants 60 minutes
Matériel requis: Dark Side.
We found a mutating breed of Driller Xenos that has acidic blood. We downloaded all the research results about them onto a bot and need to escape, taking care to not get the bot dissolved – or worse, us!

The Xenoleaks Saga
Difficile 6+ survivants
Matériel requis: Zombicide Invader.
The XenoLeaks Saga is a three-part campaign designed to let players play 3 consecutive Missions! Mitsuki has uncovered a massive, evil scheme involving a large corporation, and now it’s up to you to invade their facilities and blow everything up!

Prison Infestation
Difficile 6+ survivants 90 minutes
Matériel requis: Dark Side.
We equipped these mines with A LOT of safety doors, but we didn’t take these damn Drillers into account and they are now coming from everywhere! Our own ultra-safe facilities have basically become a trap for ourselves… We’ll need teamwork to deactivate switch after switch and escape!

Baraka’s Odyssey
1 survivant 45 minutes
Matériel requis: Zombicide Invader.
A special scenario for Baraka that offers 2 game modes: easy and hard. Help is coming, so all you need to do is survive until it does! Good luck with that, though... these mold patched are full of infected Xenos.

Fired eggs with xeno beef
Difficile 6+ survivants 90 minutes
Matériel requis: Zombicide Invader.
We discovered an old military base where the Xenos built nests. It’s easter all over again: time for an egg hunt! (But careful, the eggs explode)

Magnus’ Odyssey
Moyen 2+ survivants 30 minutes
Matériel requis: Zombicide Invader.
A bridge taken by Xenos, a locked exit to the escape pods, locked triggers and an injured and lost teammate. Explore some new mechanics in this adventure!

Enough is Enough
Difficile 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide!

Corridor of Doom
Difficile 6+ survivants 90 minutes
Matériel requis: Zombicide Invader. Dark Side.
Xenos attacked the intergalactic meatball factory and are now swarming its corridors in search of juicy meatballs. Which includes us! We must use the bot to blast our way through the Corridor of Doom!

Get Them Out Alive
Difficile 6+ survivants 120 minutes
Matériel requis: Dark Side.
Two of our friends got locked in a room whilst out on recon. We need to break them out, but only the Sentry gun can destroy this door. Also, we might as well complete the recon. Lots to do, let’s get to it!

Nice Guys Finish Last
Moyen 4+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Hold them off! In this special scenario, Survivors may only escape after the Xeno Deck has run out of cards. And you have to protect the crew members while at it!Good guys finish last? Not on our watch!

Hacked!
Moyen 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
The bot machine and the sentry gun sure help us a lot... except when they’re hacked and become hostile to humans by mistake. Now, on top of rescuing these engineers, we need to return these machines to normal, or they’ll kill us before the Xenos even get a chance!

Gas Leak!
Difficile 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Instead of killing the Xenos one by one, our new plan is to blast them all at once! This mission is all about timing: all oxygen tanks must be activated at once, and then we have to leave as soon as possible. Are you up to the challenge?

Baraka, We Need You
Moyen 2+ survivants 30 minutes
Matériel requis: Zombicide Invader.
The only way for us civilians to survive this Xeno swarm is evacuate the area. But only military personnel can open the bunker doors. We need to find Baraka so she can guide us out!

Repli Eclair
Difficile 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
Il n’y a que nous, ici. On pensait que cet avant-poste isolé n’attirerait pas l’attention. Grave erreur. Heureusement, ce labo regorge de données et de prototypes. Il faut qu’on en récupère un max avant de mettre les voiles.

The Teleporter
Difficile 6+ survivants 90 minutes
Matériel requis: Zombicide Invader.
We've heard about a teleporter that could get us off PK-L7 for good! But we have to get there first. Can't be much worse than where we are right?

The Cleansing
Facile 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!

Campaign: Deep Breath
6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!

Entraînement de Super Soldat
Moyen 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Nous avons été envoyés en mission d’entraînement. Nous devons récupérer des armes et affûter nos compétences. Comment saurons-nous que nous avons réussi ? Quand l’un d’entre nous aura acquis des pouvoirs surhumains !

The Purge
Très difficile 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!

Rescue the Scientists
Moyen 6+ survivants 45 minutes
Matériel requis: Zombicide Invader.
When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.

Mauvais Présage
Moyen 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
Nos ordres sont d’évacuer cette installation. Le temps est compté. Nous devons récupérer les données de nos recherches et quitter cet endroit maudit au plus vite !

Air Tight
Moyen 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!

Broken Generators
Facile 6+ survivants 30 minutes
Matériel requis: Zombicide Invader.
There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!

Locked Out
Moyen 6+ survivants 120 minutes
Matériel requis: Dark Side.
Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!

Door Delivery
Moyen 6+ survivants 90 minutes
Matériel requis: Zombicide Invader.
Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?

Blind Law
Difficile 6+ survivants 120 minutes
Matériel requis: Zombicide Invader. Black Ops.
We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!

Mission Robot
Moyen 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
Nous voilà enfermés dans la station, sans le moindre réservoir d’oxygène ! Notre unique espoir est de contrôler le robot qui se trouve dehors et de l’envoyer récupérer les derniers réservoirs d’oxygène de la station voisine !

Abandoned ship
Moyen 6+ survivants 60 minutes
Matériel requis: Zombicide Invader.
We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!

