
Playground Time
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
These kids are playing the most dangerous game there is: hide-and-seek with zombies. If they get found, they get devoured. This will not last, we better hurry and rescue them! … But we need to find them first.

Crazy Taxi
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
There is a crazy taxi driver is driving around insanely, running over everything he sees! We don’t know what’s going on, but there is not much time to find out. We must take care of this guy NOW!

Zombies ate my turkey
Medium 2+ survivors 45 minutes
Material needed: 2nd Edition.
It’s Turkey Time! Time to collect food and head over to grandma’s house. In this Thanksgiving thematic scenario, these pesky zombies won’t stop us!

A New Dawn 6
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 6, our grand finale! That traitor Rod and his undead “friends” are going to have to pay for what they did. In this apotheotic last chapter, let’s try to turn Ro into zombie snack!

A New Dawn 5
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 5! Now that the heroes have their new base clear, they need to gather supplies. In an abandoned warehouse, they come across Rod, who is still alive and well... Turns out, he was a traitor all along (Surprise, surprise). Let’s take him down!

A New Dawn 4
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
A New Dawn campaign returns for a second season! In part 4, our heroes finally found the entrance to the Locust shelter, only to discover they were not the first ones to do so (you guessed it: Zombies). This cool scenario is played on 2 separate boards!

A Risky Deal
Hard 6+ survivors 90 minutes
Material needed: 2nd Edition. Washington ZC.
A standalone mission for Washington Z. C.! The capital has fallen and one of our Secret Service contacts has notified us that there are two important agents somewhere in the White House. They need to be moved to the presidential bunker for protection as soon as possible.

The Dead Elite Squad
Very Hard 6+ survivors 120 minutes
Material needed: 2nd Edition.
A standalone scenario for Fort Hendrix! A member of the Elite Squad that was in charge of Dr. Linda Kirkland’s security has taken refuge in one of these newly-zombified sniper squad’s barracks. The morning light will give us an advantage to exfiltrate her. To the rescue!

The Santa HELLpers
Hard 6+ survivors 45 minutes
Material needed: 2nd Edition.
You better watch out, better not cry, this is a special Christmas scenario! Living in a zombie apocalypse sure is tough, so this year the survivors will step in as Santa’s little HELLpers.

A quiet place
Hard 6+ survivors 45 minutes
Material needed: 2nd Edition.
Things are oddly quiet here, but quiet places mean more supplies for us. But there’s a horde of zombies waiting for us, and we need to be as quiet as possible to get out!

