Phil, the cop

Survivor #4


History

“I’ll cover you. Stay out of my line of fire! Go go go!”

Phil is a policeman through and through, even though there isn’t really a police force any more. He still wears his uniform, keeps his issued sidearm and sees it as his duty to protect civilians; at least, those that are still human. Being a cop keeps him sane, if a bit of a stick in the mud.

Skills

  • Starts with a pistol
  • Born leader
  • +1 Action
  • +1 die: Ranged
  • +1 free Search Action
  • Sniper
  • +1 to dice roll: Ranged

Gameplay

• Phil is a cop, which means that in a fight, he’s primarily a gunfighter. He starts with a pistol – and it isn’t a small advantage since he has, without even searching, a real, deadly weapon. Most of his Skills are related to ranged combat, so Phil may become an efficient sniper, but that’s not his only use. He can also offer lots of support to the team. The choice is yours!

• Phil is a well balanced guy. He can follow two major careers and these paths can blend the way you want. On the first hand, he can choose the easiest way, the shooter’s way, with a “+1 to dice roll: Ranged”. Phil can become a “sure” shooter, using rifles or sawed-offs that nearly never miss the target (they hit on a 2). He can also choose less precise ranged weapons, like the shotgun or the SMG. In this case, he becomes a specialized shooter, taking care of fatties (with his shotgun) or groups of walkers (with SMGs). He can achieve a more specialised role when he reaches the Red Danger level: the “Sniper” Skill will make him a short range sniper. This means, for example, that Phil equipped with a shotgun will take care of fatties no matter how many walkers are protecting them. He can also destroy huge amount of runners despite an escort if he uses a pair of SMG. “+1 die: Ranged” makes Phil more comfortable with a rifle (or sniper rifle), each Ranged Action being able to destroy two targets.

• Phil isn’t just another shooter. He is a real help for a group from the very beginning of the game. First of all, he begins with a pistol. That’s a real advantage, since it adds an efficient weapon that can be used in pairs with the other pistol of the group. Opening a door at the Blue Level is incredibly less dangerous when Phil is there to offer some covering fire. Then, when Phil becomes more skilled, he can also offer lots of help. His “free Search Action” Skill is a real plus in any mission requiring to find some food. It’s also useful to deal with an Abomination through the use of a Molotov cocktail. And of course, if the group is lacking any equipment, Phil will do the job. Once he reaches the Red Level, Phil can choose the “Born Leader” Skill. An extra Action, anytime, to anyone who needs it will open a wide area of tactical options. Suddenly, a lonely survivor left behind, may go through a group of zombies.
Phil is the helpful guy. He is of course a skilled shooter, but in fact his real talent is helping anybody who needs it. Taking care of dangerous zombies, no matter the odds, no matter if the game begins or is about to finish, finding the last canned food needed to achieve the scenario, giving one more Action to another Survivor in order to make him survive… Phil is a cop. A real one. He protects and serves!

phil's Survivor ID card