
Trapped in the Haunted Manor
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
https://cdn.svc.asmodee.net/production-zombicide/uploads/2025/10/WM41-Trapped-In-The-Haunted-Manor.pdf
It was just a joke: One night in the haunted manor on the hill. But when the door slammed shut, we realized the stories were true. The house…

The Forgotten Warehouse
Medium 6+ survivors 90 minutes
Material needed: 2nd Edition.
Defunct weapons and low ammo... Typical, right? Ned's got a lead on an old army warehouse downtown. Think we'll find the supplies we need? Ned's plans never fail. Ready to dive in?

The Annoying Parrot
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
Survivors found a very annoying (but very cute) parrot and now feel compelled to save it. The parrot, however, seems to have a death wish and keeps attracting more zombies. Can they get out?

When the Saint go marchin in
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
It's Carnaval and not even the zombie apocalypse will stop our parade! Survivors will put on their best costumes, find musical instruments, and protect King Momo. Don't let the samba die!

Playground Time
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
These kids are playing the most dangerous game there is: hide-and-seek with zombies. If they get found, they get devoured. This will not last, we better hurry and rescue them! … But we need to find them first.

Crazy Taxi
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
There is a crazy taxi driver is driving around insanely, running over everything he sees! We don’t know what’s going on, but there is not much time to find out. We must take care of this guy NOW!

Zombies ate my turkey
Medium 2+ survivors 45 minutes
Material needed: 2nd Edition.
It’s Turkey Time! Time to collect food and head over to grandma’s house. In this Thanksgiving thematic scenario, these pesky zombies won’t stop us!

A New Dawn 6
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 6, our grand finale! That traitor Rod and his undead “friends” are going to have to pay for what they did. In this apotheotic last chapter, let’s try to turn Ro into zombie snack!

A New Dawn 5
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 5! Now that the heroes have their new base clear, they need to gather supplies. In an abandoned warehouse, they come across Rod, who is still alive and well... Turns out, he was a traitor all along (Surprise, surprise). Let’s take him down!

A New Dawn 4
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
A New Dawn campaign returns for a second season! In part 4, our heroes finally found the entrance to the Locust shelter, only to discover they were not the first ones to do so (you guessed it: Zombies). This cool scenario is played on 2 separate boards!

